Neazul Apex Legends Settings 2026
Luis Enrique “Neazul” Ramos Suarez is a professional Apex Legends player from Mexico, known for his precise aiming and strategic gameplay.
Other Details
Birthday: December 6, 2002
Country: Mexico
Team: Team Liquid
Neazul’s Controller Settings
| Controller | Sony PS5 DualSense |
| Custom Look Controls | Off |
| Look Sensitivity | 4 (High) |
| ADS Sensitivity | 3 (Default) |
| Response Curve | Classic |
| Look Deadzone | None |
| Movement Deadzone | Small |
| Inverted Look | Off |
| Vibration | Off |
| Button Layout | Default |
| Stick Layout | Default |
| Interact/Reload Button | Tap to Use / Hold to Reload |
| Crouch Button | Toggle |
| Aim Button | Hold |
| Survival Slot Button | On |
| Trigger Deadzones | Default |
Neazul’s Video Settings
| Display Mode | Full Screen |
| Resolution | 1920×1080 |
| Aspect Ratio | 16:9 |
| Brightness | 50% |
| Field of View (FOV) | 110 |
| FOV Ability Scaling | Disabled |
| Sprint View Shake | Minimal |
Neazul’s Advanced Video Settings
| V-Sync | Disabled |
| Anti-Aliasing | TSAA |
| Texture Streaming Budget | High |
| Texture Filtering | Anisotropic 4x |
| Ambient Occlusion Quality | Low |
| Sun Shadow Coverage | Low |
| Sun Shadow Detail | Low |
| Spot Shadow Detail | Low |
| Volumetric Lighting | Disabled |
| Dynamic Spot Shadows | Disabled |
| Model Detail | High |
| Effects Detail | Low |
| Impact Marks | Disabled |
| Ragdolls | Medium |
Gear
Monitor
ASUS ROG Swift 360Hz

Mouse
Logitech G Pro X Superlight

Headset
HyperX Cloud II

controller
Sony PS5 DualSense

keyboard
Corsair K70 RGB MK.2

FAQs
Q1: What sensitivity does Neazul use?
Look sensitivity is 4, ADS sensitivity is 3, with a Classic response curve.
Q2: What deadzone settings does he use?
Look deadzone is None, movement deadzone is Small.
Q3: Does Neazul use vibration on his controller?
No, vibration is turned off.
Q4: What FOV does he use?
Neazul uses a field of view of 110.
Q5: What video settings are optimized for competitive play?
Settings prioritize performance with low shadows, disabled volumetric lighting, TSAA anti-aliasing, and high texture budget.
